Wednesday 28 November 2012

Crab

Well i've been working really hard on making my crab better in Mudbox, like Jin advised. Here it is.
 
 
 
 
 
But there's a problem with the UVs so i have to do it all again.
 
Great.

Tuesday 20 November 2012

The crab

Mr Crab is modelled, rigged and textured. I've been having some EXTREME (BOLD UNDERLINE ITALIC CAPSLOCK) issues with the 3D Paint tool so i still need to get the seams painted away but other than that he is ready to rock and roll.
Here is the texture
Pretty happy with it!! I've been using the green crab as inspiration, especially for the main shell part!
 
 
 
And a few test renders.
 
 
I love the way he looks from underneath!! Happy.

Matchmoving and Maya

SO...i have somewhat neglected blogging but stress and breakdowns will do that to a person.

Basically this is what has been going on. In a concise bullet-pointed format:
  • The footage was awful, matchmover wouldn't track it AT ALL.
  • Booked all the equipment i could get and went filming again, looked for things to craftily include in my shots that had good co-ordinates and nice areas of contrast, and took about 50 different shots.
  • Previewed them all and got rid of the rubbish ones, ended up with 29 potentially workable ones.
  • Picked one to track and everything went swimmingly! Tracked beautifully and i got a solve first time! And a nice working co-ordinate system too.
  • I exported from Matchmover into Maya and for some reason it would only load the first image of my seqeuence...naming convention issues. It was reading my image sequences as shot25.0001.jpg.jpg and that was messing everything up!
  • Lots of hand renaming later (yes i know there are softwares you can get for that but they were not working!!) i got that issue sorted and my image sequence played through in Maya.